VIRTUAL SIMULATION SYSTEMS
Save Lives - by providing the world's best virtual and augmented reality simulation training products
Dangerous Task Training - focus on training lethal force professionals, emergency services personnel, and high-danger commercial/industrial professionals
Be Real - maximize natural human motion as the man - to - simulation interface, low/no instrumentation burden, realistic for all senses

Squad sets are groups of individual Training Cubes (ITCs)

System Training Benefits...
Fully immerse trainess (all senses)
Create a suspension of disbelief
Introduce useful stress in training to enable trainess to maximize training

3 person perspective in VBS3 (other engines already easily integrated such as Unreal, Unity, others)

Glint Tape - reduces instrumentation profile & cost

Glint tape markers enable unhindered human movement including combat rolls (video available)

Realism in Training counts - Example of Shooting

A more realistic approach in a simulator...
real weapon features = proper hold & operation

A more realistic approach (cont'd)...
Simulator components unobtrusive

| Display Resolution | Dual 1920x1080 full-color with 16,777,216 colors, color gamut 70% of CIE 1931. |
| Contrast Ratio | 1000:1 typical |
| Display Technology | Fiat panel display, active-matrix TFT |
| Field of View | 131º diagonal (120º horizontal, 54º vertical) |
| Binocular Overlap | 74% |
| Eye Relief | 20mm |
| Eye Box | 9mm |
| Geometrical Distortion | <10% |
| Power Input | +5VDC, battery compatible |
| Power Consumption | ~10W |
| Inputs | Dual HDMI video input, one 1080p signal per eye. Also accepts "side by side" 1080p video allowing the operate the device with a single input. USB control input. |
| Reporting | Yaw/pitch/roll heading and X/Y/Z linear acceleration. |
| Reporting Rate | 250Hz with advanced AHRS Kalman Filtering. Higher rates available |
| Accuracy | 1º in all three axes |
| Resolution | Better than 0.08º |
| Vision | Technology |
| Mixed Reality | VR HMD combined with ~ 100% real gear |
| True Human Vision | Peripheral Vision Immersive Device (HMD) |
| True Human Motion | Wireless system, variable size spaces |
| Unobtrusive Instrumentation | Rigid Body MOCAP using glint tape |
| Infinite space in confined space | Individual tracking (nav override)/mounted & dismounted |
| Real equipment | Sensor "skins" lightweight rigid bodies |
| Portable/Deployable | Wide FOV MOCAP cameras, rugged cases |