VIRTUAL SIMULATION SYSTEMS
Save Lives - by providing the world's best virtual and augmented reality simulation training products
Dangerous Task Training - focus on training lethal force professionals, emergency services personnel, and high-danger commercial/industrial professionals
Be Real - maximize natural human motion as the man - to - simulation interface, low/no instrumentation burden, realistic for all senses
Squad sets are groups of individual Training Cubes (ITCs)
System Training Benefits...
Fully immerse trainess (all senses)
Create a suspension of disbelief
Introduce useful stress in training to enable trainess to maximize training
3 person perspective in VBS3 (other engines already easily integrated such as Unreal, Unity, others)
Glint Tape - reduces instrumentation profile & cost
Glint tape markers enable unhindered human movement including combat rolls (video available)
Realism in Training counts - Example of Shooting
A more realistic approach in a simulator...
real weapon features = proper hold & operation
A more realistic approach (cont'd)...
Simulator components unobtrusive
Display Resolution | Dual 1920x1080 full-color with 16,777,216 colors, color gamut 70% of CIE 1931. |
Contrast Ratio | 1000:1 typical |
Display Technology | Fiat panel display, active-matrix TFT |
Field of View | 131º diagonal (120º horizontal, 54º vertical) |
Binocular Overlap | 74% |
Eye Relief | 20mm |
Eye Box | 9mm |
Geometrical Distortion | <10% |
Power Input | +5VDC, battery compatible |
Power Consumption | ~10W |
Inputs | Dual HDMI video input, one 1080p signal per eye. Also accepts "side by side" 1080p video allowing the operate the device with a single input. USB control input. |
Reporting | Yaw/pitch/roll heading and X/Y/Z linear acceleration. |
Reporting Rate | 250Hz with advanced AHRS Kalman Filtering. Higher rates available |
Accuracy | 1º in all three axes |
Resolution | Better than 0.08º |
Vision | Technology |
Mixed Reality | VR HMD combined with ~ 100% real gear |
True Human Vision | Peripheral Vision Immersive Device (HMD) |
True Human Motion | Wireless system, variable size spaces |
Unobtrusive Instrumentation | Rigid Body MOCAP using glint tape |
Infinite space in confined space | Individual tracking (nav override)/mounted & dismounted |
Real equipment | Sensor "skins" lightweight rigid bodies |
Portable/Deployable | Wide FOV MOCAP cameras, rugged cases |